#include "FWTexture.h"


FWTexture::FWTexture()
{
	this->width = this->height = 0;
	this->texture = NULL;
}


FWTexture::~FWTexture()
{
}

LPDIRECT3DTEXTURE9 FWTexture::getTexture()
{
	return texture;
}

int FWTexture::getHeight()
{
	return height;
}

int FWTexture::getWidth()
{
	return width;
}

void FWTexture::setTexture(LPDIRECT3DTEXTURE9 _texture)
{
	this->texture = _texture;
}

void FWTexture::setHeight(int h)
{
	this->height = h;
}

void FWTexture::setWidth(int w)
{
	this->width = w;
}